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Ultimate Town Multiplayer

Ultimate Town Multiplayer

A Roblox experience owned by InfiniDev.

RoleplayENTown SandboxRoleplayMultiplayer

Ultimate Town Multiplayer is a roleplay experience created on 2024-04-26. It currently has 53 players online. The game has accumulated 4,300,060 lifetime visits and 51,775 favorites. User engagement shows an 87% like percentage. The experience features multiplayer interactions within the town of Vitex, including NPC encounters and vehicle usage.

Description (written by the developer; not a statement by this register)

THIS GAME IS STILL IN BETA AND HAS MANY FEATURES MISSING OR UNFINISHED! This game is a multiplayer version of Ultimate Town Sandbox, another InfiniDev game. 🗺️ Explore the town of Vitex with your friends! You can now meet NPCs, work jobs, fight enemies, cause explosions, drive vehicles, fly helicopters, dumpster dive, harvest plants, and so much more, together! 🎮 Controls can be found by pressing the controller icon in the inventory. For controller/console, press Select to access the virtual cursor. 🏆 Premium players get +5 Gems per playtime reward, and +25% XP and Gems overall. Tags: Town, Roleplay, City, Jobs, Houses, Vehicles, Cars, Boats, Helicopters, Police, Moods, Inventory, NPC, FPS, Enemies, Customization, Multiplayer

Last updated by the developer 19 Jul 2026, 17:07 UTC.

53
playing (measured 10 Aug 2026, 14:50 UTC)
4,300,060
lifetime visits
87%
liked (10,319 👍 / 1,582 👎)
52,116
favourites (12.1 per 1k visits)
26 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UTM+
800 R$
Heat Vision Coil
400 R$
Advanced Customization
350 R$
Mystical Moods
200 R$
Extra Props
150 R$
Money Bag
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Ultimate Town Multiplayer · welcome1,079,636 · 70.0% win
Beta Player · welcome1,066,822 · 70.0% win
Unlocked Sam Leveling Outfit · progression162,087 · 9.1% win
Unlocked Ari Leveling Outfit · progression70,362 · 4.0% win
Unlocked Thomas Leveling Outfit · collection31,287 · 2.0% win
Unlocked Isaac Leveling Outfit · collection14,330 · 1.0% win
Unlocked Alexia Leveling Outfit · collection6,636 · 0.90% win
Unlocked Jason Leveling Outfit · progression3,428 · 0.40% win
Unlocked Bill Leveling Outfit · progression2,133 · 0.30% win
Unlocked Mayor Cyprus Leveling Outfit · collection1,380 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:5287no change
14 Aug 2026, 02:5187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.