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[🏆 REBIRTHS] Caze's Difficulty Chart Obby

[🏆 REBIRTHS] Caze's Difficulty Chart Obby

A Roblox experience owned by Caze's Lounge.

ObbyENdifficultydemorebirths

Description (written by the developer; not a statement by this register)

😈 This may look easy at first, but it only gets harder from here... 👍 Leave A Like To Support The Game! ✅ All stages are possible and have been tested! So don't complain about it being hard, that's the point. ⚠️ Game is currently in Demo, expect bugs and unfinished things. CREDITS: Owner / Builder - @reallycaze Scripting - @viswa99 emotional support - @OfficiallyMysteryy

Last updated by the developer 23 May 2026, 20:34 UTC.

0
playing (measured 15 Aug 2026, 01:18 UTC)
1,529
lifetime visits
80%
liked (8 👍 / 2 👎)
6
favourites (3.9 per 1k visits)
26 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Caze's Difficulty Chart Obby! · welcome366 · 0.00% win
Completed Effortless · progression246 · 0.00% win
Completed Easy · progression145 · 0.00% win
Completed Moderate · progression107 · 0.00% win
Completed Hard · progression42 · 0.00% win
Completed Difficult · progression19 · 0.00% win
Rebirthed · progression6 · 0.00% win
Not again... · progression5 · 0.00% win
???? · progression4 · 0.00% win
Enough... · progression4 · 0.00% win
Terrifying · progression4 · 0.00% win
Insane · progression0 · 0.00% win
idk 1 · other0 · 0.00% win
placeholder · other0 · 0.00% win
Extreme · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

801009019 August 2026 — 100 % liked8 September 2026 — 80 % liked19 August 20268 September 2026
2 measurements spanning 20 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 07:3080-20
19 Aug 2026, 06:21100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.