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🔮 Perpetual Sphere - Open World MMORPG (BETA)

🔮 Perpetual Sphere - Open World MMORPG (BETA)

A Roblox experience owned by BotDrone_Studios.

RacingENMedieval FantasyMMORPGRNG Loot

Description (written by the developer; not a statement by this register)

[NEW UPDATE] 🕍 Cursed Temples Map, 🐺 Mounts, & 💀 Grand Arena Dungeon! [SOON] 🎋Skills tree Welcome to 🔮Perpetual Sphere, the ultimate Open World MMORPG! Are you brave enough to become the master and lord of this cursed land? 🔥 FEATURES: 🕍 NEW MAP: Explore the Cursed Temples. 💀 DUNGEON: Conquer the Grand Arena! 🐺 MOUNTS: Travel the world in style. 🛒 PLAYER SHOPS: Trade your treasures. 🔮 BOOSTS: +250% EXP subscriptions available! 🤖 AFK SYSTEM: Progress even while away. ⚔️ HOW TO PLAY: 👹 FIGHT: Defeat Monsters and Bosses for RNG loot. 🏹 GEAR: Equip a Sword, Staff, or Bow and upgrade your Armor. 🐉 PETS: Find a companion to help you collect Items. 🌐 WARP: Explore a vast Medieval Fantasy world. 🙊 SECRET CODES: Join BotDrone_Studios to find out! 💻 PLATFORMS: PC, Mobile, Tablet, VR, & Console. Keywords: RPG, MMORPG, Simulator, Anime, Magic, Auras, Spells, Eggs, Bosses, Loots, Blacksmith, Alchemist, RNG, Skills, Pets, Medieval, Fantasy.

Last updated by the developer 27 Jun 2026, 05:18 UTC.

0
playing (measured 10 Aug 2026, 22:03 UTC)
335,873
lifetime visits
72%
liked (2,263 👍 / 867 👎)
13,057
favourites (38.9 per 1k visits)
26 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (+25% Exp, +25% Gold and Gems)
120 R$
Unrestricted Party
100 R$
Open Chests/Eggs/Rewards faster!
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other69,500 · 100.0% win
Raeldar · other46,033 · 88.9% win
Dankor · other19,458 · 88.9% win
Celesta · other13,950 · 0.00% win
Marcvs · other10,171 · 44.4% win
Meet the creator! · welcome8,413 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3172no change
15 Aug 2026, 00:1672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.