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Grand Mansion Tycoon  ๐Ÿ๏ธ

Grand Mansion Tycoon ๐Ÿ๏ธ

A Roblox experience owned by ABC Tycoons.

TycoonENmansion buildingluxury lifestyleauto-save

Grand Mansion Tycoon is a tycoon experience created on April 27, 2024. The game has accumulated 2,198,975 lifetime visits and holds 100,308 favorites. It maintains a 90% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

๐Ÿ๏ธ Welcome to Grand Mansion Tycoon! Build your ultimate grand mansion and drive super cars! Enjoy FREE private servers to play with your friends and roleplay in your new lavish home. Experience the life of a rich and famous influencer in Grand Mansion Tycoon! ๐Ÿ๏ธ ๐Ÿšจ Use code 'Release' for a boost! ๐Ÿšจ ๐Ÿ’ต Join our group + like the game for a secret reward! ๐Ÿคซ ๐Ÿ’ต ๐Ÿ‘ Thumbs up + Favorite to support the game! ๐Ÿ‘ ๐Ÿ’พ Tycoons will Auto Save! No need to worry about loosing your progress!

Last updated by the developer 28 Apr 2025, 19:54 UTC.

0
playing (measured 10 Aug 2026, 19:34 UTC)
2,198,975
lifetime visits
90%
liked (2,834 ๐Ÿ‘ / 313 ๐Ÿ‘Ž)
100,303
favourites (45.6 per 1k visits)
27 April 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Auto Purchase
499 R$
2x Cash
349 R$
VIP
299 R$
Auto Collect
199 R$
2x Speed
99 R$
2x Jump
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome to Grand Mansion Tycoon! ยท welcome1,415,257 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9014 August 2026 โ€” 90 % liked24 August 2026 โ€” 90 % liked3 September 2026 โ€” 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 89โ€“91 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3490no change
24 Aug 2026, 08:3890no change
14 Aug 2026, 08:3790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.