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Mega Troll Obby

Mega Troll Obby

A Roblox experience owned by Bizarre Developing studios.

ObbyENtrollmemesocial

Description (written by the developer; not a statement by this register)

🎉 Welcome to Meme Troll Obby! 🎉 Ready to take on the most impossible obby challenge with your friends? 😎 Dive into this troll obby packed with stages that are both hard and easy, all designed to keep you laughing and having fun! Socialize, compete, and show off your skills as you conquer the craziest obstacles in Roblox! Can you beat the impossible obby, or will it beat you? 💥 Tag your friends and find out! 👀 This should grab attention and make it clear that the game is fun, social, and challenging! Credits to Referncehey

Last updated by the developer 10 May 2025, 15:31 UTC.

0
playing (measured 14 Aug 2026, 08:21 UTC)
16,537
lifetime visits
66%
liked (33 👍 / 17 👎)
23
favourites (1.4 per 1k visits)
27 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shot-Gun Gamepass (OP)
194 R$
Sword Gamepass (OP)
149 R$
Fling Tool
99 R$
Donation Jar
49 R$
Troll Juice
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,314 · 0.00% win
The Red Troll Impostor · collection20 · 0.00% win
You Met Derp And Troll! · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.