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Dead Depths 🌊

Dead Depths 🌊

A Roblox experience owned by wizden games.

AdventureENsailingbase buildingsocial

Dead Depths is an adventure experience created on April 27, 2024. The game has accumulated 703,734 lifetime visits and 4,880 favorites. Currently, zero users are playing. The title holds an 83% like percentage. It features sailing, island exploration, and base building mechanics.

Description (written by the developer; not a statement by this register)

🛶Have you ever wanted to sail a boat? No?! Oh.. ANYWAYS.. Welcome to "Dead Depths", the only game where you can: ⛵ Sail the seas with your friends and embark on epic adventures! 🏝️ Explore the vast ocean and find various interesting islands! 🤣 Troll your friends with funny items! 🛠️ Build epic bases on your favorite islands! 🚤 Upgrade your boats with new parts! & more!

Last updated by the developer 4 Jun 2026, 18:04 UTC.

0
playing (measured 10 Aug 2026, 22:36 UTC)
703,734
lifetime visits
83%
liked (1,652 👍 / 337 👎)
4,877
favourites (6.9 per 1k visits)
27 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x sardines
299 R$
Double Luck
199 R$
bigger stomach
149 R$
double health
149 R$
more stamina
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome437,378 · 0.00% win
Sailed 100m · progression136,744 · 0.00% win
Sailed 1,000m · progression33,517 · 0.00% win
Sailed 5,000m · progression1,641 · 0.00% win
Sailed 10,000m · progression451 · 0.00% win
? ? ? · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.