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Mushroom Sensory WORLD [HORROR]

Mushroom Sensory WORLD [HORROR]

A Roblox experience owned by Ultraviolet Interactive.

HorrorENsound-based horrorsensory experiencemaze

Description (written by the developer; not a statement by this register)

"your crayons do no justice to the rainbow you seek to capture" This game is a short, sound based horror game. It is HIGHLY recommended to have your volume up. Oh yeah, this game is a horror game. Forgot to mention that. TAGS IGNORE horror, scary, maze, sensory, rainbow, rainbow room, monster, backrooms, sensory room, mushroom, world, sensory world, pop it, fidget toy, toy, fidget, fidget spinner, chill, skibidi, skibidi toilet, pomni, amazing digital circus, digital circus, sonic, sans, undertale, among us, imposter, fnf, funky friday, spongebob, pizza tower, first person, bf, jax

Last updated by the developer 10 Apr 2026, 21:55 UTC.

0
playing (measured 11 Aug 2026, 06:15 UTC)
33,815
lifetime visits
75%
liked (366 👍 / 122 👎)
936
favourites (27.7 per 1k visits)
28 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pro Anti-Sensory · other152 · 0.00% win
PURE SENSORY · other110 · 0.00% win
Pro Sensory · other81 · 0.00% win
Master Sensory · other50 · 0.00% win
No Contribution · other31 · 0.00% win
Absolute Sensory · other27 · 0.00% win
Certified (Gamer) · other19 · 0.00% win
hARD MODE COMPLETE · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.