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Delusional

Delusional

A Roblox experience owned by Sonance Studio.

Story & narrativeENpsychological horrorstory-drivendark themes

Delusional is a story-narrative Roblox experience created on April 28, 2024. The game has accumulated 2,453,959 lifetime visits and 154,917 favorites. It currently has one player online. The experience holds a 97% like percentage. The description indicates themes involving dreams and hidden truths.

Description (written by the developer; not a statement by this register)

The world can be experienced in many different ways. Many of which differ from reality. You wake up to haunting dreams, seemingly superficial, but underneath lurks a dark secret. It's your decision how you will handle the truth: will you confront it, or #### #######? -- ⚠️Content Warning -- The game contains sensitive scenes and covers dark and potentially triggering themes. -- 📌Developer's Note -- - This experience is my first real attempt at making a game. It doesn't resemble a masterpiece by any means, please consider my inexperience. I have plans to improve the game, I ask for everyone's patience. - Join the group and server to stay informed! -- 📕Update Log -- - Fixed game being stuck when approaching the laptop during cutscene - Fixed other bugs - Fixed donation leaderboard not expanding properly -- 🎨 Credits -- Thumbnail and logo by: @cookiec0re_ & @juniorjittleboy56. Story game, Single player, Dark, Psychological, Deception

Last updated by the developer 10 Aug 2026, 06:11 UTC.

1
playing (measured 10 Aug 2026, 20:04 UTC)
2,453,959
lifetime visits
97%
liked (47,507 👍 / 1,460 👎)
154,885
favourites (63.1 per 1k visits)
28 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Embrace reality · other782,870 · 100.0% win
Reject the truth · other94,660 · 30.6% win
Silence the voices · other25,209 · 5.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3897no change
24 Aug 2026, 07:3797no change
14 Aug 2026, 07:3697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.