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[🌈 NEW] Mega Fun Minecraft Obby!

[🌈 NEW] Mega Fun Minecraft Obby!

A Roblox experience owned by DaviBloxian Community.

ObbyENMinecraftParkourObby

Mega Fun Minecraft Obby! is an obby experience created on 2024-04-28. It has recorded 1,595,795 lifetime visits and 296,336 favorites. Currently, zero users are playing. The experience holds a 33% like percentage. The game features a Minecraft-themed parkour obstacle course.

Description (written by the developer; not a statement by this register)

🌟 BRAND NEW! An Minercraft-themed Easy Parkour Obby with many fun and challenging obstacles! 🌟 In this obby, you must find a way to escape Minercraft! You find an obstacle course that can help you escape! You must go through it, Parkour! 🌟 If you LIKE this game, Please remember to give us a favorite ⭐ and a thumbs up πŸ‘ and tell your friends! 🌟 Finish for a surprise!

Last updated by the developer 17 May 2026, 09:54 UTC.

0
playing (measured 10 Aug 2026, 21:07 UTC)
1,595,795
lifetime visits
33%
liked (67 πŸ‘ / 139 πŸ‘Ž)
296,415
favourites (185.7 per 1k visits)
28 April 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Flying Cloud
499 R$
Jet Pack
499 R$
RPG
399 R$
Laser Gun
199 R$
Fusion Coil
199 R$
Grapple Hook
199 R$
Speed Coil
99 R$
Double Jump
99 R$
Double Jump
99 R$
Double Speed
99 R$
Gravity Coil
99 R$
Sword
99 R$
VIP
60 R$
Magic Carpet
49 R$
Radio
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FREE ADMIN PANEL Β· other955,569 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3314 August 2026 β€” 33 % liked24 August 2026 β€” 33 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:4533no change
14 Aug 2026, 11:3833first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.