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Avaloria Dam [TRADING]

Avaloria Dam [TRADING]

A Roblox experience owned by 〘Crucio〙.

ShooterEN7v7floodclan warfare

Description (written by the developer; not a statement by this register)

[FZ] Avaloria Dam ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ☾Information☽ • Prefloodable • 7v7+ • Ping Cap is 250 • Dualcap term • Heal swords • Static Numbers ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ☾Rules☽ ○ No active Clanware Cases ○ No mercenaries allowed ○ No frogging ○ No alternative accounts without proper reason ○ No glitching of any kind ○ No toxicity ○ No exploits of any kind ○ No using any items or hats that can hide your hitbox ○ No Admin Abusing ○ No alternative accounts {Upon raiding Crucio, you hereby acknowledge and accept all outlined rules. Violation of any of these rules will lead to immediate consequences, including expulsion or victory for Crucio, based on the severity of the transgression.}

Last updated by the developer 25 Jan 2025, 01:37 UTC.

0
playing (measured 18 Aug 2026, 14:00 UTC)
9,040
lifetime visits
60%
liked (6 👍 / 4 👎)
7
favourites (0.8 per 1k visits)
28 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Pet Equipped
300 R$
2x Aura
200 R$
Your Avatar Pet!!
150 R$
Mobile Autoclicker (Permanent)
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Avaloria Dam · welcome670 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.