Move On (SEASON 3)
A Roblox experience owned by TheDNom.
HorrorENhorrornarrativeexploration
Description (written by the developer; not a statement by this register)
SEASON 3 has released - Put headphones for better experience🎧 - Rate the game and give us feedbacks on what to make✅ Move On Before the showdown, we were just employees, but we were friends with the co-owner. Tensions grew when other employees didn't like how we worked with others, and the owner decided to fire us for various reasons. Years later, we became co-owners of a successful company. But one day, we grew bored and decided to return to the place we were fired from—Move On, a furniture company known for its collaborations. We saw a news story about a massacre that happened there years after we left. Curious, we decided to explore the place. The memories of how we were treated by the employees flooded back, and as we got closer, one terrifying memory stood out—the worst of them all. Are you ready to step into the “best” place you've ever visited? ENJOY AND I HOPE THAT YOU LIKE IT
Last updated by the developer 5 Aug 2026, 20:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 02:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.