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ENDLESS DOORS [ITEM UPDATE]

ENDLESS DOORS [ITEM UPDATE]

A Roblox experience owned by ZRKs.

HorrorENhorrorrogueliteDOORS

ENDLESS DOORS [ITEM UPDATE] is a horror experience created on 2024-04-29. It has 1,447,186 lifetime visits, 8,907 favorites, and an 83% like percentage. Currently, 9 players are active. The description notes loading issues and data transfer instructions. Credits list zavaled as owner and programmer, with contributions from KitaFuzzi, codyteeshawn, and others in modeling, room building, and sound design.

Description (written by the developer; not a statement by this register)

If you are having issues with loading, load in a private server then rejoin! Don't have your old data? Press the info button in the lobby to transfer. Credits: zavaled: Owner, Programming, Modelling, UI Design, Sound Design. KitaFuzzi: Co-dev, Programming, Modelling, Room Building. codyteeshawn: Co-dev, Room Building, Modelling, Sound Design, Animation and Art. crypted10101code, Copenicium: Modelling and Art. farmboyter07, thebluekill3rFR2, Luxor, SPCH, BrickedSand, dripocapy, pyxl, Tigercat: Room Building. Thecat: Room Building, Art. v0zyu, zar0xz: Marcus chase theme, marcus animations. encryptedcode0 & FredyJ0ker: Additional animations. Original Game by LSPLASH: https://www.roblox.com/games/6516141723/DOORS Game originally released in 2022.

Last updated by the developer 1 Jul 2026, 21:13 UTC.

9
playing (measured 10 Aug 2026, 17:52 UTC)
1,447,186
lifetime visits
83%
liked (2,509 👍 / 504 👎)
8,944
favourites (6.2 per 1k visits)
29 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:523first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Modifiers+
500 R$
Entity Tracker
400 R$
Double Bits
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome316,881 · 64.4% win
Fair Match · other99,540 · 30.4% win
Gravity is a thing! · other84,593 · 10.4% win
No Match For Me · other78,329 · 14.5% win
Attention Seeker · other69,808 · 23.5% win
In Sight · other42,839 · 7.6% win
Too Greedy · other37,677 · 13.1% win
Are You Shy? · other30,858 · 6.9% win
Meet Tamara · welcome30,329 · 8.3% win
Reincarnation · progression30,027 · 8.3% win
Shopper · other27,891 · 18.0% win
Abnormal Transport · other25,138 · 0.70% win
I Always Come Back · other24,584 · 5.5% win
Banisher · other20,805 · 4.2% win
Room 50 · progression20,326 · 3.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3583no change
14 Aug 2026, 12:3483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.