Super Hard Candy Obby
A Roblox experience owned by random games......
ObbyENparkourplatformerhard difficulty
Super Hard Candy Obby is an obby experience created on April 29, 2024. The game has accumulated 755,966 lifetime visits and 112,827 favorites. Currently, zero users are playing. The experience holds a 19% like percentage. It is categorized under the obby genre within the Roblox platform.
Description (written by the developer; not a statement by this register)
🌈 Welcome to Super Hard Candy Obby! Leap, sprint, and glide your way through this captivating Hard Platformer Obby! 👍 Unlock FREE ADMIN AT 90% LIKES! 🎮 Available on Xbox One! 👍 Show your support with a Like, ⭐ Favorite, and stay tuned for exclusive updates! 🎮 [TAGS]: Poppy, Playtime, Escape, Obby, Fun, Easy, Ride into, Escape Poppy Playtime!, Mommy Long Legs, rainbow, long, popular, super, really, easy, fun, funny, mega, free, colorful, colors, color, colourful, Obby obby, Escape Mommy Long Legs, Escape Mommy Long Legs, 2nd Chapter Poppy Playtime, Baldis Basics Parkour Obby, Escape Fall Guys Obby, Parkour RTHRO, obby, oby, obstacle, course, rainbow, obby, oby, obstacle, course, rainbow, long, popular, super, Parkour! Escape Fall Guys Obby, Parkour Escape Fall Guys Obby, Parkour Baldis Basics Parkour Obby, poop, jello, slime, ninja, fortnite, front page, jailbreak, meep city, meep, adopt me, Long
Last updated by the developer 17 Dec 2024, 16:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.