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Eat Everyone Simulator

Eat Everyone Simulator

A Roblox experience owned by Habit Games!.

SimulatorENclickerpet collectionupgrade mechanics

Eat Everyone Simulator is a simulator experience created on 2024-04-29. It has recorded 4,746,460 lifetime visits and 634,466 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description highlights mechanics involving eating food, upgrading equipment, collecting pets, and exploring worlds.

Description (written by the developer; not a statement by this register)

🍔 Eat food to get BIG! ⭐ Upgrade to increase damage! 🍲 Collect food from the world! 🖱️ Tap to grow stronger 👊CRAFT and upgrade equipment to gain boosts! ⭐COLLECT and discover 50+ Pets! 🌎 EXPLORE new worlds! Battle enemies and click fast to gain power in this Fat Simulator which combines clicker, simulator, and collect pet features! Eat the world and create your own Adventure while you get stronger! Premium players get +20% gems +10% luck! CODES: WELCOME, 100LIKES 👍 CODE AT 500 LIKES! ❤️❤️

Last updated by the developer 27 May 2026, 15:30 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
4,746,460
lifetime visits
69%
liked (1,251 👍 / 559 👎)
634,441
favourites (133.7 per 1k visits)
29 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+200% Pet Luck
1,499 R$
x8 Egg Open
799 R$
Rainbow Egg
799 R$
x2 Fat Per Click
499 R$
+3 Pets Equipped
499 R$
x2 Arcane Stars
499 R$
x2 Wins
499 R$
Triple Egg Open
399 R$
Auto Train
299 R$
+2 Pets Equipped
299 R$
Auto Merge
299 R$
Fast Egg Open
199 R$
+50% Pet Luck
99 R$
Unlock All Teleports
99 R$
OP Auto Click
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,098,515 · 100.0% win
Reached Frosty Peaks! · progression327,316 · 0.00% win
Reached Sandy Cove! · progression47,460 · 0.00% win
Reached Dragon Meadow! · progression7,039 · 0.00% win
Hatched a Secret Pet! · collection3,469 · 0.00% win
Reached Inferno Peaks! · progression1,629 · 0.00% win
Reached Atlantis! · progression377 · 0.00% win
Reached Jungle! · progression78 · 0.00% win
Reached Heaven! · progression26 · 0.00% win
Hatched 10 Secret Pets!! · collection1 · 0.00% win
Hatched 100 Secret Pets!?!? · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:0369no change
14 Aug 2026, 02:0169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.