Eat Everyone Simulator
A Roblox experience owned by Habit Games!.
SimulatorENclickerpet collectionupgrade mechanics
Eat Everyone Simulator is a simulator experience created on 2024-04-29. It has recorded 4,746,460 lifetime visits and 634,466 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description highlights mechanics involving eating food, upgrading equipment, collecting pets, and exploring worlds.
Description (written by the developer; not a statement by this register)
🍔 Eat food to get BIG! ⭐ Upgrade to increase damage! 🍲 Collect food from the world! 🖱️ Tap to grow stronger 👊CRAFT and upgrade equipment to gain boosts! ⭐COLLECT and discover 50+ Pets! 🌎 EXPLORE new worlds! Battle enemies and click fast to gain power in this Fat Simulator which combines clicker, simulator, and collect pet features! Eat the world and create your own Adventure while you get stronger! Premium players get +20% gems +10% luck! CODES: WELCOME, 100LIKES 👍 CODE AT 500 LIKES! ❤️❤️
Last updated by the developer 27 May 2026, 15:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 02:03 | 69 | no change |
| 14 Aug 2026, 02:01 | 69 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.