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The Liminal Backrooms

The Liminal Backrooms

A Roblox experience owned by The Liminal Backrooms (Official Groups).

HorrorENbackroomshorrorsimulation

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE This Game is Colossal heavy based off of Kane Pixels Backrooms Video. Inspired By Some GMOD backrooms maps by EnsoAlternate. Requires: Strong device, headphone and high volume (set to 50%) UPDATE POST: -THIS GAME NEVER GETS UPDATED FOREVER… ALL ASYNC CLOTHINGS USED IN GAME: name: ASYNC Research Institute find it in store. SUPERVISORS CREDIT: Guest_AccountFree6 - Buildings, lightings, ambiance. CamDoestuff139 - Buildings, recreation layout, lightings. HoHoHoHub1223 - Models, Import Models, Models Pack. WARNING: THIS GAME CONTAINS FLASHLIGHT, INACCURATE SCALES LAYOUT, AND LOUD SOUNDS. ⚠️Hacks/Exploits is prohibited that ruin entire people's experience, will result in a ban including alts⚠️ Do not touch my doritos.

Last updated by the developer 24 Jul 2026, 11:49 UTC.

0
playing (measured 13 Aug 2026, 11:35 UTC)
13,018
lifetime visits
73%
liked (67 👍 / 25 👎)
278
favourites (21.4 per 1k visits)
29 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Donation
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Access Granted · welcome4,975 · 100.0% win
First Contact · welcome2,351 · 100.0% win
Missing Person · other588 · 0.00% win
Zeek Statue · collection414 · 0.00% win
This Badge sucks… · secret372 · 0.00% win
The Chasm · other357 · 0.00% win
My house299 · 0.00% win
That It's Not A Person · other290 · 0.00% win
Null Zone 4 · progression288 · 0.00% win
Iconic Area (UNOBTAINABLE) · other227 · 0.00% win
You Have no idea to do. · other202 · 0.00% win
Heart Cube189 · 100.0% win
Happy Halloween (UNOBTAINABLE) · other163 · 0.00% win
Crashed car spot · other125 · 0.00% win
Julien · other117 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7316 August 2026 — 73 % liked26 August 2026 — 73 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:0373no change
16 Aug 2026, 20:0273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.