Tool Institution [ALPHA RELEASE!]
A Roblox experience owned by PulsePoint.
MinigamesENrandomizermelee combatmap variety
Description (written by the developer; not a statement by this register)
tool institution is the most original randomizer you'll find on ROBLOX! Changelog = { 1 - flamethrower rework; 2 - new ranged (bowling ball); 3 - new melee (stop sign); 4 - new melee (noxious maul); 5 - new map (clockwork); 6 - new map (sword fight on the heights); 7 - new map (haunted quarry); 8 - system overhaul; } Patchlog = { 1 - voting fix; } Credits : Oelie_Boelie - Modeling, Map Design, Animating Covolts - Map Design, Scripting, Animating 7booooy - Scripting, Music, Animating LOST - Music Kirbo - Music
Last updated by the developer 8 Aug 2025, 03:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.