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Cart Buddies [2 Player Obby]

Cart Buddies [2 Player Obby]

A Roblox experience owned by Pushcart Studios.

ObbyEN2-player co-oppuzzle platformerminecart mechanics

Cart Buddies [2 Player Obby] is an obby experience created on 2024-04-29. It has recorded 5,359,309 lifetime visits and 67,139 favorites. The game holds a 78% like percentage. Currently, zero players are active. The description indicates the title is in alpha with two-player cooperative mechanics involving minecarts and rope-bound puzzles.

Description (written by the developer; not a statement by this register)

⭐ Embark on a unique adventure in Cart Buddies where 2 PLAYERS must work together in minecarts bounded by a rope to solve intricate puzzles to overcome challenging obstacles! ⚠️ PLEASE NOTE that this game is currently in ALPHA, various bugs and balancing changes might take in place, be sure to report in our server for any issues you encounter❗ 🤝 Like the game and join our group for in-game coins and a revive! 🎮 CONTROLS ⭐ E - Pull ⭐ Space - Brake ⭐ R - Flip 🌟 CONTENTS 🪜 WORLD 1 - Pirate's Cove 🎨 Cart Skins 🪙 Earn Coins ⚜️ Earn Badges 🎉 Complete All Stages 🚧 Work in Progress 🪜WORLD 2 ❤️ Please like and support the game! 👾 Please report bugs in our community server below❗❗❗ 📣 Join our group and community server for future perks/giveaways and early development reveals! tags: minecart, cart, obby, teamwork obby, classic, lowpoly, chest, coins, racing, 2 player obby , speed, tower, teamwork, fast, hard, easy, cart buddies

Last updated by the developer 7 Jan 2026, 02:37 UTC.

0
playing (measured 10 Aug 2026, 21:03 UTC)
5,359,309
lifetime visits
78%
liked (3,986 👍 / 1,136 👎)
66,876
favourites (12.5 per 1k visits)
29 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Better Rope
399 R$
Less Slippery
199 R$
Super Brake
129 R$
Longer Rope
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other3,318,061 · 100.0% win
100 Meters (World 1) · progression497,453 · 51.1% win
200 Meters (World 1) · progression181,429 · 0.00% win
300 Meters (World 1) · progression134,116 · 0.00% win
400 Meters (World 1) · progression39,530 · 0.00% win
500 Meters (World 1) · progression28,486 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:1578no change
13 Oct 2026, 01:0878no change
3 Oct 2026, 01:0778no change
23 Sept 2026, 01:0778no change
13 Sept 2026, 01:0678no change
3 Sept 2026, 01:0478no change
24 Aug 2026, 01:0378no change
14 Aug 2026, 01:0278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.