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The Winx Saga

The Winx Saga

A Roblox experience owned by Hex_Studios_.

RacingENWinx Club IPMagic RPGRoleplay

Description (written by the developer; not a statement by this register)

ACTIVE CODES: "1500LIKES" & "EVILHEADMISTRESS" ➡️ NEXT CODE AT 2,000 LIKES! ✨ The Winx Saga ✨ Welcome to the magical halls of Alfea, where fairies are forged… and destinies awaken. 🧚‍♀️ Choose from a variety of carefully crafted characters, each inspired by the powerful fairies and specialists of the Otherworld. 🏫 Explore iconic locations — Alfea, the Stone Circle, the Specialists’ Training Place, and the dark realms beyond the barrier. 🔮 Immerse yourself in rich gameplay, elemental magic, and unfolding mysteries. ⚔️ Battle the creatures that lurk in the shadows, defend Alfea, and uncover secrets long buried. [BETA] This game is currently in BETA. Expect bugs and glitches — please report them in our communications server! TAGS: Winx, Magic, Fairy, Fate The Winx Saga, Powers, Supernatural, PvP, multiplayer, rpg, battle, fighting, potions, roleplay

Last updated by the developer 6 Aug 2026, 19:29 UTC.

4
playing (measured 10 Aug 2026, 23:17 UTC)
310,813
lifetime visits
92%
liked (1,923 👍 / 174 👎)
2,676
favourites (8.6 per 1k visits)
30 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bloom
1,299 R$
Rosalind
1,275 R$
Beatrix
1,099 R$
Farah
950 R$
Aisha
950 R$
Sky
650 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome97,757 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:0292no change
25 Aug 2026, 01:0592no change
15 Aug 2026, 00:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.