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Colorblix's Homestore!

Colorblix's Homestore!

A Roblox experience owned by Y2K aesthetic vibes Hangout.

RoleplayENclothing storeY2K aestheticminigames

Description (written by the developer; not a statement by this register)

Hey! We're an up and coming ROBLOX clothing group! Also known as Aesthetic Y2K Hangout Vibes!💎 We have a variety of clothing such as aesthetic, Y2K, And more!👕 Expect consistent updates such as minigames more clothing,obbys and more! Latest update: 1.6 (P.1) Bigger PVP MAP, vip perks. as well as fixed several Bugs!💎 And We Added A Phone Credits: ManicNeon reallumpyman- Main Builder/Modeller of the Homestore! DevForHireRBX- For his high quality water assets! Aintgonnacry- Clothing creator! Lostaccountsadboi-clothing creator/ideas!!! Shutdown = Update Make sure to like the game for new updates!👍 Make sure to invite your friends!

Last updated by the developer 15 Jun 2025, 17:01 UTC.

0
playing (measured 16 Aug 2026, 19:22 UTC)
238
lifetime visits
86%
liked (6 👍 / 1 👎)
3
favourites (12.6 per 1k visits)
30 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass!
50 R$
Rainbow Carpet Gamepass!
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined · welcome0 · 0.00% win
10 kills · other0 · 0.00% win
Worth it · other0 · 0.00% win
IMG_0170.jpeg · other0 · 0.00% win
100 kills !!!! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.