SPACEBAR MANIA!
A Roblox experience owned by OMIE Games.
SimulatorENclickercombatleaderboard
Description (written by the developer; not a statement by this register)
[EARLY DEVELOPMENT] V5 OUT NOW! Welcome to SPACEBAR MANIA! In this game your only goal is to... press the spacebar, but there is a catch! In this game you're able to fight with others with different swords and armour that you can buy by either pressing the spacebar or killing others! Each takedown get you gain a soul which can sell for 1000 each soul, but watch out as they don't save when you leave! You can also be on the top, as every minute a global leaderboard refreshes with everyone's points! Get the most points and be up there, or if you want a bigger challenge get more souls than everyone else but remember if someone leaves their souls reset so its a ongoing battle! Tags: Simulator, Spacebar, Sword Fight, Clicker, AutoClick, Fun, Crazy, Insane
Last updated by the developer 26 Apr 2025, 00:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Aug 2026, 01:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.