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[NEW!] Anime Odyssey Simulator

[NEW!] Anime Odyssey Simulator

A Roblox experience owned by Anime X Simulator.

SimulatorENanimesimulatorhatching eggs

Anime Odyssey Simulator is a simulator game created on 2024-05-01. It has accumulated 1,292,216 lifetime visits and 114,474 favorites. The experience holds an 80% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

💖 Welcome to Anime Odyssey Simulator!!! 🐦 Use code "RELEASE", "2KLIKES", "60KFAVORITES"! 👍 Next code with 5K likes! ❤️ Next code in 100K Favorites! ⚔️ Fight against strong enemies and earn coins! 🌟 Hatch eggs to become stronger! 💪 Discover detailed and secret characters! 🗺️ Discover new maps and game modes! 📢 Join the group to receive exclusive news!!! tags: anime, fight, simulator, world, odyssey, characters, abilities, fruits, powers, abilities

Last updated by the developer 22 Jul 2026, 09:58 UTC.

0
playing (measured 10 Aug 2026, 18:05 UTC)
1,292,216
lifetime visits
80%
liked (5,139 👍 / 1,266 👎)
114,428
favourites (88.6 per 1k visits)
1 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,399 R$
More 3 Eggs
699 R$
Fast Spin
599 R$
Super Lucky
599 R$
Vip
499 R$
More Heroes
499 R$
More Xp
499 R$
2x Shredder Speed
299 R$
2x Coins
299 R$
More 2 Eggs
299 R$
Magnet
99 R$
Lucky
99 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Anime Odyssey · welcome161,045 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3280no change
14 Aug 2026, 13:3080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.