Deadtones Outfits [Avatar Outfit Ideas🛍️]
A Roblox experience owned by Nexus Arc.
RoleplayENavatar customizationoutfit catalogaesthetic styles
Deadtones Outfits [Avatar Outfit Ideas🛍️] is a roleplay experience created on 2024-05-01. The game has recorded 550,749 lifetime visits and 30,305 favorites. It maintains an 85% like percentage. Currently, zero users are playing. The experience features over 340 outfits with styles including realistic, cute, and gothic. Items purchased go directly to the user's inventory.
Description (written by the developer; not a statement by this register)
♱ Features🛍️: • More than 340+ Outfits • Style your avatar from the catalog • Outfit Styles: Realistic, Cute, Gothic, Emo, Grunge, Japanese, Girl, Boy, Dark • All the items you purchase will go directly into your inventory. • Approach an outfit and hold "E" to browse and buy clothing! • Customize outfits to your liking in-game by adding or removing items ♱ Notes📝: • Outfits created by the community and xenji. If your outfit is featured in-game and you would like it removed, please send me a PM, and it will be taken down! • Your likes and visits mean the world to me. Thank you so much for your support! ♱ Tags: Clothing, Trends, Social, Friends, Creativity, Outfit Store, Outfit Ideas, Hair Combo, Outfit Loader, Fits, Matching Fits, Hairstyle, Home Store, Try On, Hair, Outfit Shop, Hair Combos, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, R6, Japanese, Streetwear, Gothic, Goth
Last updated by the developer 12 Jun 2026, 11:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.