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Inside out 2 Simulator

Inside out 2 Simulator

A Roblox experience owned by CatGuyFood.

SimulatorENPixar IPPet CollectionGym/Training

Inside out 2 Simulator is a simulator experience created on 2024-05-01. It has accumulated 2,644,486 lifetime visits and 66,143 favorites. The game holds a 90% like percentage. Currently, zero players are active. The title features mechanics including rebirth, racing, building, fighting, jumping, training, trading, and gym activities.

Description (written by the developer; not a statement by this register)

Welcome To Inside out 2 Simulator🔨 UPDATE EVERY SATURDAY! 💪 Use Tool's To Exercise! 🏆 Arm Battle against NPC's to win! 🐶 Collect Pets & Reach New Worlds! Release: 🌟 Premium Players Get +10% Luck Boost & Double (X2) Time Gift Rewards! ❤️ Join the Group to get Auto open Egg and 1 second fight Count down! Credit: Pixar - Inside out 2 #: Rebirth, Race, Build, Fight, Jumping, Training, Trade, Gym

Last updated by the developer 1 Aug 2025, 12:01 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
2,644,486
lifetime visits
90%
liked (8,763 👍 / 924 👎)
66,124
favourites (25.0 per 1k visits)
1 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insane Hatch Pack
1,299 R$
Zeus Aura
750 R$
VIP
500 R$
x9 Hatch
500 R$
Rainbow Pet Hunter
400 R$
Virus Aura
400 R$
+4 Pet Equip
350 R$
Hatch Pack
350 R$
Daimond Pet Hunter
300 R$
(Battle) Auto Clicker
200 R$
+2 Pet Equip
175 R$
Lighting Aura
150 R$
x3 Hatch
150 R$
+1 Pet Equip
100 R$
Auto Rebirth
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,825,474 · 0.00% win
First Rebirth! · progression376,546 · 0.00% win
100K Strength! · progression369,696 · 0.00% win
1M Strength! · progression234,116 · 0.00% win
10M Strength! · progression97,473 · 0.00% win
First Trade! · other47,467 · 0.00% win
Week Streak! · progression84 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0390no change
14 Aug 2026, 07:0090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.