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Autopilot Crash Test

Autopilot Crash Test

A Roblox experience owned by THT's Games.

Sandbox & buildingENphysics sandboxvehicle destructionno rules

Autopilot Crash Test is a sandbox-building experience created on 2024-05-01. The game currently has 27 players online and has accumulated 3,232,064 lifetime visits. It holds 5,762 favorites and maintains an 80% like percentage. The description identifies it as a physics sandbox focused on vehicle collisions without racing rules or player interference.

Description (written by the developer; not a statement by this register)

This is a pure physics sandbox for people who just want to see things break. No racing, no rules, and no annoying players getting in your way. The Mechanic: You don't just drive one car—you control all of them. Spawn as many cars as your PC can handle, line them up, and send them flying into each other at top speed. The Goal: There isn't one. Just experiment with physics, find the most satisfying ways to wreck a car, and enjoy the carnage.

Last updated by the developer 26 Jun 2026, 04:18 UTC.

27
playing (measured 10 Aug 2026, 14:01 UTC)
3,232,064
lifetime visits
80%
liked (1,722 👍 / 422 👎)
6,010
favourites (1.9 per 1k visits)
1 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Cars
99 R$
Mega Speed
99 R$
15 ROBUX
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME!! · welcome1,197,270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:2080no change
24 Aug 2026, 05:1980no change
14 Aug 2026, 05:1880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.