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[Alpha] Deepwater Nuclear Research Facility (DNRF)

[Alpha] Deepwater Nuclear Research Facility (DNRF)

A Roblox experience owned by Inspectral Inc.

SimulatorENsimulationsci-fimanagement

Description (written by the developer; not a statement by this register)

The Deepwater Nuclear Research Facility (DNRF) is a high-pressure operations and reactor management experience set in the deepest point of the ocean — the Mariana Trench. As part of an elite team of Inspectral engineers and defense operatives, your objective is to maintain reactor stability, manage coolant systems, contain potential meltdowns, and survive the dangers lurking beneath the surface. Power. Pressure. Precision. Every decision you make determines the fate of the facility — and possibly the planet. ⚠️ Asset Attribution: Certain assets, systems, and designs used within this game are the property of Quantum Science Inc (QSI) and are utilized under the Creative Commons BY-NC-SA license. These assets are not original Inspectral Inc creations and are used for non-commercial development and educational purposes with full credit to Quantum Science Inc. 📄 Read the full licensing terms Group Description. 🌊 Welcome to DNRF — keep the core stable, or watch the depths consume you.

Last updated by the developer 8 Aug 2026, 07:54 UTC.

0
playing (measured 12 Aug 2026, 15:16 UTC)
5,798
lifetime visits
77%
liked (50 👍 / 15 👎)
92
favourites (15.9 per 1k visits)
1 May 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other999 · 0.00% win
Reactor Meltdown (UNOTAINABLE) · progression36 · 0.00% win
Reactor Shutdown (UNOTAINABLE) · progression1 · 0.00% win
You Met the IDTM Team · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

75777617 August 2026 — 75 % liked16 September 2026 — 77 % liked16 October 2026 — 77 % liked17 August 202616 October 2026
3 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 22:2277no change
16 Sept 2026, 20:0877+2
17 Aug 2026, 19:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.