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60 seconds until the end of the world

60 seconds until the end of the world

A Roblox experience owned by Doge Cloud.

SurvivalENsurvivalzombie apocalypsesandbox

60 seconds until the end of the world is a survival experience created on 2024-05-01. The game has recorded 8,819,190 lifetime visits and 36,141 favorites. Currently, 9 players are active. The experience holds an 84% like percentage. It features various weapons and mechanics for player interaction within the survival genre.

Description (written by the developer; not a statement by this register)

60 seconds left before the meteor hits the ground, do what you want Controls: Ctrl - crouch C - unlock mouse V - settings if you sit down you can carry dead NPCs FREE ADMIN PANEL ON PRIVATE SERVERS IN SETTINGS Weapons: - Hands - Knife - Grenade - Axe - Shotgun - Rocket Launcher - Flamethrower - AK-47 - Pistol - Slingshot If you find bugs, you can let us know in the group or in the DS. Join in group: https://www.roblox.com/groups/9275288/Army-of-Robloxers-Bros#!/about

Last updated by the developer 9 Jul 2026, 14:02 UTC.

9
playing (measured 10 Aug 2026, 14:17 UTC)
8,819,190
lifetime visits
84%
liked (16,741 👍 / 3,145 👎)
36,207
favourites (4.1 per 1k visits)
1 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:177first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
399 R$
AK-47
349 R$
Shotgun
129 R$
Flamethrower
109 R$
Grenade
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Friendly · other1,104,688 · 46.9% win
Superhero · other828,934 · 11.7% win
Prisoner · other438,600 · 34.7% win
Killer · other361,611 · 6.9% win
Robber · other314,664 · 11.7% win
Survived · progression109,929 · 2.7% win
Smelly · other56,608 · 3.7% win
Businessman · other55,961 · 2.1% win
Communicative · other38,394 · 1.1% win
Hungry · other23,338 · 1.1% win
Skeletoner · other13,903 · 0.50% win
Liberator · other7,303 · 1.6% win
Lifesaver · other6,384 · 0.00% win
Cranebreaker · progression1,868 · 0.00% win
Egg hunter · collection983 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0984no change
23 Aug 2026, 21:0884no change
13 Aug 2026, 21:0784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.