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Goldface: Be Gold!

Goldface: Be Gold!

A Roblox experience owned by Quickly made games.

SimulatorENclickerpvpupgrade

Goldface: Be Gold! is a simulator experience created on 2024-05-01. It has recorded 1,322,148 lifetime visits and 173,262 favorites. The game holds an 86% like percentage. Currently, zero users are playing. The description highlights gold accumulation, upgrades, and player combat mechanics.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 250 LIKES! 🎁 LIKE THE GAME! Welcome to Goldface! Become Gold💸 Click and Gain Gold 💪 Upgrade to Gain Gold even Faster!🖱️ Fight other players ⚔️ Premium Gives an OP claimable chest every 5 hours! Join the group for awesome rewards in all our games! https://www.roblox.com/groups/34111644 Free private servers if you don't like pvp! Leave a like

Last updated by the developer 5 May 2024, 16:22 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
1,322,148
lifetime visits
86%
liked (1,638 👍 / 277 👎)
173,262
favourites (131.0 per 1k visits)
1 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Damage
249 R$
0.5 Cooldown
199 R$
Auto Upgrade
149 R$
Auto Rebirth
79 R$
Autoclicker
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Goldface! · welcome1,026,710 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:2086no change
14 Aug 2026, 13:1886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.