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🌪️Disaster Survival

🌪️Disaster Survival

A Roblox experience owned by NV World.

SurvivalENsurvivaldisasterphysics

Description (written by the developer; not a statement by this register)

Surviving Disasters....what could possibly go wrong? 🌋Survive deadly disasters 🏆 Be the last one standing or survive with your friends 🥊 Ruin the chances of survival for others 💻📱🎮 Works on all devices: PC, Console, Mobile. 🛟 HOW TO PLAY? - Find any way possible to stay alive - Buy items and disasters to help survive - Buy disasters to create chaos ⭐ Remember to join the group and send feedback! Inspired by Natural Disaster Survival Made by NV

Last updated by the developer 16 Jul 2026, 14:16 UTC.

0
playing (measured 27 Aug 2026, 10:32 UTC)
371
lifetime visits
72%
liked (28 👍 / 11 👎)
2,634
favourites (7099.7 per 1k visits)
1 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 10:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive A Disaster! · progression11,727 · 100.0% win
Survive 10 Disasters! · progression1,856 · 27.2% win
Survive 50 Disasters! · progression49 · 0.90% win
Survive 100 Disasters! · progression13 · 0.20% win
Survive 500 Disasters! · progression0 · 0.00% win
Master Survivor · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72100861 September 2026 — 100 % liked12 October 2026 — 100 % liked22 October 2026 — 72 % liked1 September 202622 October 2026
3 measurements spanning 51 days, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–104 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 03:3772-28
12 Oct 2026, 02:37100no change
1 Sept 2026, 05:05100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.