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PRISON RUN! [πŸ”’] (OBBY)

PRISON RUN! [πŸ”’] (OBBY)

A Roblox experience owned by feed me money..

ObbyENprison escape30 stagescartoon style

PRISON RUN! [πŸ”’] (OBBY) is an obby experience created on 2024-05-01. The game has accumulated 6,522,782 lifetime visits and 867,697 favorites. Currently, zero users are playing. The title holds a 65% like percentage. The description mentions navigating 30 stages and includes links to a group and gamepasses.

Description (written by the developer; not a statement by this register)

πŸ”“ You've been unjustly imprisoned, and now it's your time to break free! But beware, this isn't going to be a walk in the park. Navigate through high-security systems, dodge the guards throughout 30 Stages! Are you ready to prove you have what it takes to escape? πŸ‘ If you enjoyed the game, please leave a like and add it to your favorites. Join our group for updates and more exciting games! πŸ’° Support the game by purchasing gamepasses! Your contributions make a huge difference. πŸ’– JOIN our group for exclusive in-game perks: https://www.roblox.com/groups/34171360/feed-me-money [TAGS]: Obby, Adventure, Escape, Fun, Cartoony, Sewer, Get Eaten, Evil Obby, Prison, Barry

Last updated by the developer 7 Aug 2024, 03:52 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
6,522,782
lifetime visits
65%
liked (375 πŸ‘ / 203 πŸ‘Ž)
867,654
favourites (133.0 per 1k visits)
1 May 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! Β· welcome4,156,134 Β· 0.00% win
Winner! Β· progression398,870 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 β€” 65 % liked22 October 2026 β€” 65 % liked13 August 202622 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:3465no change
13 Aug 2026, 23:2165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.