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JoJo's Journey: Battlegrounds [MAINTENANCE]

JoJo's Journey: Battlegrounds [MAINTENANCE]

A Roblox experience owned by Midas Developer Team.

Fighting & PvPENJoJo's Bizarre AdventureFightingSandbox

Description (written by the developer; not a statement by this register)

JoJo's Journey: Battlegrounds is a sandbox game inspired by Jojo's Bizarre Adventure. Select an ability and start fighting. Updates are frequent and everything is subject to change. >> Currency can be obtained by getting kills & doing quests << >> 2x Currency Gain Rate is applied every Friday/Saturday/Sunday << VIEW OUR SOCIALS BELOW FOR CODES, UPDATES, ANNOUNCEMENTS, AND MORE HELP! PC/Mobile supported. May require a good device. Disclaimer: ➢ You will be banned for any form of exploiting and there will be no appeals unless you have high quality video evidence that shows it was you getting falsely banned as it happened. It is highly suggested to use the applications "Medal" or "Shadowplay" to achieve this for your own safety. NOTE: YOUR DATA MAY BE RESET AS THE GAME IS IN EARLY DEVELOPMENT

Last updated by the developer 24 Feb 2025, 19:57 UTC.

0
playing (measured 14 Aug 2026, 07:46 UTC)
2,643
lifetime visits
77%
liked (24 👍 / 7 👎)
18
favourites (6.8 per 1k visits)
1 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 07:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
250 R$
Auto Skip
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played · welcome1,308 · 0.00% win
Tester Badge · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.