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Smiling Friends Rp: [❗Update❗]

Smiling Friends Rp: [❗Update❗]

A Roblox experience owned by SOUTH PARK: RP.

RoleplayENSmiling FriendsRoleplaySocial

Description (written by the developer; not a statement by this register)

Welcome to Smiling Friends RP! Dive into a vibrant world of imagination and fun! In Smiling Friends RP, you can: -Roleplay as one of many unique morphs, including popular characters and original designs. -Explore a diverse array of buildings and locations like houses, shops, parks, and secret hideouts. -Customize your avatar with a plethora of exciting items like outfits, accessories, and gear. -Create your own stories, make new friends, and let your creativity shine. Whether you're looking for an engaging roleplaying experience, a place to socialize, or simply a fun game to pass the time, the adventure is endless in Smiling Friends RP! -Also Join The Group: Join us now and start your journey in one of the best roleplay games on Roblox!

Last updated by the developer 29 Apr 2026, 19:58 UTC.

0
playing (measured 12 Aug 2026, 08:23 UTC)
67,307
lifetime visits
86%
liked (412 👍 / 65 👎)
1,395
favourites (20.7 per 1k visits)
1 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation-1000
1,000 R$
Rocket luancher
700 R$
Donation-100
100 R$
Donation-75
75 R$
Donation-25
25 R$
Donation -10 robux
10 R$
Donation - 2 Robux
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome41,970 · 100.0% win
You found his cheese! · collection9,711 · 0.00% win
???... · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked14 September 2026 — 86 % liked24 September 2026 — 86 % liked14 October 2026 — 86 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 20:1886no change
24 Sept 2026, 20:1786no change
14 Sept 2026, 16:3786no change
15 Aug 2026, 15:0086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.