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KeiKan Railway

KeiKan Railway

A Roblox experience owned by 京関電気鉄道 | KeiKan Railway.

SimulatorENtrain simulationroleplayKyoto

Description (written by the developer; not a statement by this register)

Welcome to Kyoto Kanden Electric Railway! Welcome to the Keikan Railway! You need to join a group to enter the game. You need to join the group linked below in order to join this game. This game is fiction and has no connection to any real individuals, organizations, companies, or locations. This game is entirely fictional and has no connection to any real individuals, organizations, companies, or place names. ■ Frequently Asked Questions ■ ▼ Question - How do I drive? - How do l drive? ▼ Answer - Join the community server and wait for employee recruitment. - Join a community server and wait for recruitment opportunities. ▼ Question - Can you do things like driving or being a conductor? - Are there any driving or conductor experiences available? ▼ Answer - In principle, we don't offer driving experiences, but we might offer conductor experiences. - I won't be doing a driving experience, but I might do a conductor experience. ■ Tag ■ Keihan, Keihan Electric Railway, Keihan Electric Railway, Keihan Electric Railway, Keihan, Keihan Railway, Keihan Electric Railway ■ Material provider ■ We use the following in this place. Thank you for providing them. This place uses the following: Thank you for providing them. ・BVE Workshop ・ondoku3 ・By eidanneko

Last updated by the developer 8 Aug 2026, 01:48 UTC.

0
playing (measured 11 Aug 2026, 01:01 UTC)
17,963
lifetime visits
69%
liked (76 👍 / 34 👎)
196
favourites (10.9 per 1k visits)
2 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[1429rbx] 特別寄付金|Special donation
1,429 R$
[500rbx] 支援寄付金|Donations
500 R$
[100Rbx] 支援寄付金|Donations
100 R$
[30Rbx] 支援寄付金|Donations
30 R$
[15Rbx] 支援寄付金|Donations
15 R$
[10Rbx] 支援寄付金|Donations
10 R$
[2Rbx] 支援寄付金|Donations
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the KeiKan Railway! · welcome2,290 · 88.9% win
I met the president! · other151 · 0.00% win
I visited KAMACON in Miyagawa! - I visited KAMACON in Miyagawa! · other83 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666967.516 August 2026 — 67 % liked15 September 2026 — 66 % liked25 September 2026 — 67 % liked5 October 2026 — 67 % liked15 October 2026 — 68 % liked25 October 2026 — 69 % liked16 August 202625 October 2026
6 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:5069+1
15 Oct 2026, 15:5068+1
5 Oct 2026, 15:4967no change
25 Sept 2026, 15:4967+1
15 Sept 2026, 15:3566-1
16 Aug 2026, 15:2367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.