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Toiletface: Become a Toilet!

Toiletface: Become a Toilet!

A Roblox experience owned by Quickly made games.

SimulatorENclickerpvpupgrade

Toiletface: Become a Toilet! is a simulator experience created on May 2, 2024. The game has accumulated 620,250 lifetime visits and 60,490 favorites. It currently has zero active players and maintains an 81% like percentage. The title focuses on clicking mechanics, upgrades, and player combat within the simulator genre.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 1,000 LIKES! 🎁 LIKE THE GAME! Welcome to Toiletface! Become Toilet👍 Click and Gain Toilet💪 Upgrade to Gain Toilet even Faster!🖱️ Fight other players ⚔️ Premium Gives an OP claimable chest every 5 hours! Join the group for awesome rewards in all our games! https://www.roblox.com/groups/34111644 Free private servers if you don't like pvp! Leave a like

Last updated by the developer 3 May 2024, 12:00 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
620,250
lifetime visits
81%
liked (383 👍 / 87 👎)
60,489
favourites (97.5 per 1k visits)
2 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Damage
249 R$
0.5x Cooldown
199 R$
Auto Upgrade
149 R$
Auto Rebirth
79 R$
Autoclicker
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played ToiletFace! · welcome463,937 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.