Don't Scream
A Roblox experience owned by TuckitTom Studios.
HorrorENhorrorjumpscaresurvival
Don't Scream is a horror experience created on 2024-05-02. It has accumulated 20,707,775 lifetime visits and 1,288,191 favorites. The game holds an 82% like percentage. Currently, zero players are active. The description mentions survival mechanics, multiple endings, and in-game passes.
Description (written by the developer; not a statement by this register)
Can you survive the endless night.. without screaming? 🎁JOIN TuckitTom Studios group for a FREE PRIZE! 🎁 ✨ Can you get all TWO endings? Play again to win both badges! ✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 🛒 Struggling to survive? Check out the store for some helpful passes to help you win! 🛒 Tags: Adventure, Fun, Multiplayer, Story, Amanda, Amanda Story, Jenna Story, Halloween, Tycoon, Haunted, Doors, Judy, Scary, Horror, Deepwoken, 3008, Creepy, Break In, Mimic, Apeirophobia, Backrooms, Rainbow Friends, teddy friends, teddy, Escape, Survival, The Rake, Pooh, Pooh movie, Pooh bear, Blood and honey, Piglet, Dont Sleep, scary, horror story, billy story, dont scream, evelyn, horror game,
Last updated by the developer 10 Nov 2025, 01:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 16:51 | 82 | no change |
| 23 Aug 2026, 16:36 | 82 | no change |
| 13 Aug 2026, 16:30 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.