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Honey Bun Simulator

Honey Bun Simulator

A Roblox experience owned by RealBl4de Official Roblox Group.

SimulatorENpet collectionboss fightingrebirth mechanic

Description (written by the developer; not a statement by this register)

👋 Welcome to Honey Bun Simulator! 😊 Collect all the honey buns! 💪 Train to fight bosses. 🐶 Collect new buns, increase your wins and heat, rebirth to become more strong! 👍 Please like and follow the game for updates! 👥 Invite your friends for special rewards! 🎁 Claim your daily gifts! 👑 Buy VIP pass for 3x strength! Is the server laggy? Use A FREE VIP Server⭐ Use codes: • RELEASE • UPDATE1 • UPDATE2 Tags: Simulator, Rainbow, Island, Bun, Fun, Fast, Collect, Pet, Ragdoll, Colorful, Rebirth, Energy, Racing, Faster, Win, Boss, Gift, Reward

Last updated by the developer 7 Feb 2026, 06:55 UTC.

0
playing (measured 12 Aug 2026, 22:02 UTC)
9,747
lifetime visits
72%
liked (31 👍 / 12 👎)
49
favourites (5.0 per 1k visits)
2 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] Mystic Dreamer Bun
319 R$
Ultimate Angel Bun
239 R$
Promise Rainbow Bun
199 R$
VIP Pass
149 R$
2x Cash
129 R$
Fast Auto
129 R$
2x Click Strength
129 R$
2x Training Speed
129 R$
2x Training Power
129 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Playing For The First Time! · welcome6,677 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.