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[STEW ARDS] A Sinking Ship Game BUT WITHOUT LAG

[STEW ARDS] A Sinking Ship Game BUT WITHOUT LAG

A Roblox experience owned by Says 101 Productions V2.

RoleplayENsinking shipmaritime disasterroleplay simulation

Description (written by the developer; not a statement by this register)

Witness the harrowing experience as a passenger, crew member, or captain, onboard a Sinking Ship in the Ocean in a Roblox game in 2024. Brought to you by Says 101 Productions V2: We are dedicated to creating immersive experiences that ship players can enjoy. ------- Genres - Roleplay - Maritime - Adventure - Simulation - Disaster Tags: Sinking Ship, Lusitania, Ships , Flooding, Boat, Naval, Titanic, Britannic, Olympic, Oceanliner, Maritime, disaster, Adventure, Ocean, New, Lifeobat, Waves, Survival, Simulation, Roleplay, Laconia, Carpathia, Lifeboat, New, Waves, Water, Shipwrecked, Boat, RPG,Simulate

Last updated by the developer 10 Jun 2026, 01:16 UTC.

0
playing (measured 15 Aug 2026, 02:38 UTC)
1,441
lifetime visits
89%
liked (24 👍 / 3 👎)
48
favourites (33.3 per 1k visits)
2 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crew (50% Off!)
38 R$
Crew Addons
20 R$
Free Cam
15 R$
Stew ard
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined A Sinking Ship Game · welcome855 · 0.00% win
Grand Staircase · progression598 · 0.00% win
You found the cabins! · collection185 · 0.00% win
3rd Class Still Classy · other40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.