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Create a Fighter: Recode

Create a Fighter: Recode

A Roblox experience owned by CJ's Game Room.

RacingENRPGMiitopia-inspiredGrindy

Description (written by the developer; not a statement by this register)

Create a Fighter is a simple RPG game where you must save the world from evil by defeating various enemies and bosses to unlock keys to future worlds! Team up with a Spirit in order to use Magic and Items to push towards victory! Note: This game is very grindy and will take some time to progress through. (Inspired by Miitopia!!) If you have suggestions, use the in game suggestion box, will be very helpful! CONTROLS (PC): Click: Mouse Dash: E Sprint: Left Shift

Last updated by the developer 25 Nov 2025, 04:34 UTC.

0
playing (measured 16 Aug 2026, 15:15 UTC)
6,941
lifetime visits
89%
liked (85 👍 / 11 👎)
125
favourites (18.0 per 1k visits)
3 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played! · welcome3,424 · 0.00% win
You Played [ALPHA TESTING] · welcome723 · 0.00% win
Created a Fighter · progression89 · 0.00% win
A New Friend · progression23 · 0.00% win
Expert Magician · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.517 August 2026 — 88 % liked16 September 2026 — 88 % liked16 October 2026 — 89 % liked17 August 202616 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 18:3389+1
16 Sept 2026, 16:3888no change
17 Aug 2026, 16:2388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.