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ALTERNATE DUTY [HORROR]

ALTERNATE DUTY [HORROR]

A Roblox experience owned by Fusion Stu.

HorrorENMandela Cataloguespot the differencesurvival horror

Description (written by the developer; not a statement by this register)

A spot the difference game inspired by Alternate Watch, I'm on Observation Duty 5 and heavily inspirations from Alex's Mandela Catalogue videos. Your task is to make it til 06:00 A.M and identify/report all seen anomalies. Join the group: https://www.roblox.com/groups/34112522/Fusion-Stu PC Game Controls: - A/D: Switch left/right camera [default] - F: Flashlight [default] - ESC: Pause menu [default] - Scroll wheel: Zoom in/out [gamepass] - N: Night vision mode [gamepass] ⚠️ NOTE - THIS GAME IS STILL IN DEVELOPMENT, BUGS OR GLITCHES ARE EXPECTED. PLEASE REPORT ANY SEEN IN-GAME BUGS IN OUR COMMUNITY. Thumbnail By: @blurrieess Game By: @DevChams

Last updated by the developer 12 Jun 2026, 12:50 UTC.

0
playing (measured 14 Aug 2026, 12:47 UTC)
274
lifetime visits
75%
liked (3 👍 / 1 👎)
11
favourites (40.1 per 1k visits)
3 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Anomaly Alert
69 R$
Nightvision
59 R$
Zoom Camera
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played · welcome60 · 0.00% win
Reporter · other21 · 0.00% win
Operator · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.