Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 RNG Every Second

+1 RNG Every Second

A Roblox experience owned by Trending Experiences.

SimulatorENRNG mechanicsPet collectionIncremental progression

Description (written by the developer; not a statement by this register)

🎲 Every second your chance of rolling rare items increases! 🌟 Collect items and increase your value! 🐶 Collect pets! 💎 Premium benefits: +25% RNG every second 🎁 Join Trending Experiences for an exclusive pet! https://www.roblox.com/groups/33948503/Trending-Experiences 👍 Like the game for updates! 👥 Invite friends for a jawline boost! ⭐ Inspired by Sol's RNG and Case Clicker ⚠️ Disclaimer: Items earned in-game will not transfer to the website. [Tags] limited rng, player rng, rich rng, case opener, unboxing simulator, rng simulator, get rich simulator, +1 speed every second, +1 jump every second, +1 strength every second, +1 fat every second

Last updated by the developer 20 Jan 2025, 22:42 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
218,204
lifetime visits
79%
liked (738 👍 / 192 👎)
722
favourites (3.3 per 1k visits)
3 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
599 R$
x2 Points
599 R$
x2 RNG
599 R$
+4 Pet Equip
399 R$
VIP
299 R$
+250 Pet Storage
299 R$
Increased Luck
299 R$
Quick Roll
249 R$
Triple Hatch
249 R$
Instant Hatch
199 R$
+2 Pet Equip
199 R$
+100 Pet Storage
149 R$
Auto Hatch
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Value69,224 · 0.00% win
1,000 Value · other33,877 · 0.00% win
10,000 Value · other7,727 · 0.00% win
100,000 Value · collection1,783 · 0.00% win
1 Million Value · collection452 · 0.00% win
10 Million Value · collection186 · 0.00% win
100 Million Value · collection73 · 0.00% win
1 Billion Value · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:0079no change
15 Aug 2026, 03:3879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.