+1 RNG Every Second
A Roblox experience owned by Trending Experiences.
SimulatorENRNG mechanicsPet collectionIncremental progression
Description (written by the developer; not a statement by this register)
🎲 Every second your chance of rolling rare items increases! 🌟 Collect items and increase your value! 🐶 Collect pets! 💎 Premium benefits: +25% RNG every second 🎁 Join Trending Experiences for an exclusive pet! https://www.roblox.com/groups/33948503/Trending-Experiences 👍 Like the game for updates! 👥 Invite friends for a jawline boost! ⭐ Inspired by Sol's RNG and Case Clicker ⚠️ Disclaimer: Items earned in-game will not transfer to the website. [Tags] limited rng, player rng, rich rng, case opener, unboxing simulator, rng simulator, get rich simulator, +1 speed every second, +1 jump every second, +1 strength every second, +1 fat every second
Last updated by the developer 20 Jan 2025, 22:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 04:00 | 79 | no change |
| 15 Aug 2026, 03:38 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.