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New Orleans, The Academy

New Orleans, The Academy

A Roblox experience owned by Witching World.

RoleplayENroleplaymagicacademy

Description (written by the developer; not a statement by this register)

🕯️ New Orleans, The Academy - Embrace Your Destiny! Welcome home! You've discovered your true place among us. At New Orleans, The Academy, we celebrate you for who you are. This is where gifted individuals, capable of performing miracles, find their true calling. Your True Calling Awaits: Here, you're embraced for your unique abilities. Don't deny your destiny; it's time to unleash your full potential and embrace the miraculous Join us at The Academy, where you'll find belonging, purpose, and the freedom to be authentically you. © [WitchingWorld], [2024]. All rights reserved. Unauthorized redistribution, copying, or reselling of assets from this game is strictly prohibited. Violators may face DMCA action.

Last updated by the developer 25 Feb 2026, 17:30 UTC.

0
playing (measured 11 Aug 2026, 18:35 UTC)
2,757
lifetime visits
82%
liked (53 👍 / 12 👎)
39
favourites (14.1 per 1k visits)
3 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GRAVESTONE [ LIMITED ]
7,143 R$
INSTANT HR [ READ DECS ]
5,500 R$
INSTANT STAFF [ READ DESC ]
3,500 R$
Rank Up [ READ DECS ]
700 R$
Lux Morphe [ READ DECS ]
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to New Orleans! · welcome993 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.518 August 2026 — 81 % liked7 September 2026 — 81 % liked7 October 2026 — 82 % liked18 August 20267 October 2026
3 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 18:4982+1
7 Sept 2026, 13:0781no change
18 Aug 2026, 12:3581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.