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Pizza Frenzy 🍕

Pizza Frenzy 🍕

A Roblox experience owned by The Pizzeria!.

SimulatorENcookingsimulationmanagement

Pizza Frenzy 🍕 is a simulator experience created on 2024-05-03. It has accumulated 3,258,077 lifetime visits and 26,109 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The description indicates gameplay involves cooking pizzas, serving customers, and managing finances to avoid bankruptcy.

Description (written by the developer; not a statement by this register)

👋Welcome to Pizza Frenzy! In this cooking game you’ll be able to make pizzas that can be served to earn cash! Pay bills and toppings with the earned money and avoid going bankrupt at all costs every day! Will you be able to make it? 🍕 Run your own Pizza Place with your friends! 🧑‍🍳 Cook and Serve Customers with your Food! 💰 Get a VIP Server if you want your progress to save! ✨ Join our Roblox Group for Special Boosts! https://www.roblox.com/communities/33299112/The-Pizzeria

Last updated by the developer 18 Jun 2026, 14:17 UTC.

0
playing (measured 10 Aug 2026, 20:50 UTC)
3,258,077
lifetime visits
72%
liked (2,896 👍 / 1,105 👎)
26,082
favourites (8.0 per 1k visits)
3 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Diamond Plate
399 R$
Free Restock
349 R$
Laser Eyes
299 R$
Double EXP
249 R$
Half Cooking Time
199 R$
Double Walkspeed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other1,694,488 · 100.0% win
Your First Order · welcome582,082 · 80.0% win
Completed Tutorial · welcome501,844 · 16.0% win
Basketball Player · other8,426 · 0.00% win
Explorer · welcome1,799 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:1572no change
24 Aug 2026, 05:0872no change
14 Aug 2026, 05:0772first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.