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Tycoon Simulator!💰

Tycoon Simulator!💰

A Roblox experience owned by Dynabyte Studios.

TycoonENtycoonpet collectionrebirth mechanic

Tycoon Simulator!💰 is a tycoon genre Roblox experience created on 2024-05-04. The game has recorded 2,456,839 lifetime visits and 125,752 favorites. Currently, zero players are active. The title maintains a 91% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

🔨 Build up your tycoon by purchasing new floors & droppers which will increase your cash flow! 🐾 Hatch eggs to unlock pets & equip them to increase your earnings even more! ⛏️ Mine gems with your pets! ✨ Rebirth to unlock new worlds with new tycoons! Remember to leave a like 👍 and a favourite ⭐ if you enjoyed! 👥 Join the group to unlock the Group Reward Chest https://www.roblox.com/groups/5304071

Last updated by the developer 11 Jun 2026, 00:15 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
2,456,839
lifetime visits
91%
liked (20,234 👍 / 2,006 👎)
125,711
favourites (51.2 per 1k visits)
4 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Pets!
799 R$
Double Gems!
449 R$
Auto Farm!
449 R$
Triple Hatch!
449 R$
More Droppers!
349 R$
Double Cash!
349 R$
Double XP!
249 R$
Auto Hatch!
249 R$
Auto Collect!
99 R$
Portable Teleporter!
69 R$
Quicker Egg Hatch!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,589,817 · 100.0% win
First Steps! · welcome1,258,765 · 100.0% win
Mined Gem! · collection1,128,217 · 100.0% win
Hatched an egg! · collection921,160 · 100.0% win
Rebirthed! · progression52,603 · 0.00% win
Desert · other15,996 · 0.00% win
Verified! · other11,944 · 0.00% win
Jungle · other1,825 · 0.00% win
Candy Land! · other456 · 0.00% win
Ancient Land! · other126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3891no change
24 Aug 2026, 07:3791no change
14 Aug 2026, 07:3691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.