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SHINJUKU 1988

SHINJUKU 1988

A Roblox experience owned by Dapper Dog Productions.

RoleplayENnoiratmosphericurban

SHINJUKU 1988 is a Roblox experience created on May 4, 2024. The game has accumulated 1,861,837 lifetime visits and 28,926 favorites. Currently, six users are playing. The experience holds a 73% like percentage. No specific genre is assigned in the data. The description references a sleepless town with themes of concrete and glowing lights.

Description (written by the developer; not a statement by this register)

We march to our deaths In pursuit of the ill-gotten, the ephemeral We join the piles of thousands In the blood-soaked valleys Of concrete and glowing lights All that remains of our dreams Spent casings and gunpowder And our fading voices so terribly human Welcome Back to the Sleepless Town

Last updated by the developer 28 May 2025, 02:07 UTC.

6
playing (measured 29 Aug 2026, 19:02 UTC)
1,861,837
lifetime visits
73%
liked (5,430 👍 / 1,985 👎)
29,001
favourites (15.6 per 1k visits)
4 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 19:027first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

To fate, I pledge everything · other267,659 · 16.2% win
And I'll never turn back · other102,534 · 5.6% win
And with my adequacy and propensity · other8,417 · 0.00% win
To take what's mine, and mine alone · collection6,913 · 1.9% win
And with my luck and fury · progression430 · 0.00% win
To bloodshed, I finally give in · progression176 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7329 August 2026 — 73 % liked8 September 2026 — 73 % liked18 September 2026 — 73 % liked28 September 2026 — 73 % liked8 October 2026 — 73 % liked18 October 2026 — 73 % liked28 October 2026 — 73 % liked29 August 202628 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 19:0473no change
18 Oct 2026, 19:0473no change
8 Oct 2026, 19:0373no change
28 Sept 2026, 19:0373no change
18 Sept 2026, 19:0273no change
8 Sept 2026, 19:0273no change
29 Aug 2026, 19:0273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.