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[🐍 &🐉]Demon Slayer:Training Simulator

[🐍 &🐉]Demon Slayer:Training Simulator

A Roblox experience owned by RobStar Games.

SimulatorENDemon SlayerRNGTraining Simulator

[🐍 &🐉]Demon Slayer:Training Simulator is a simulator experience created on 2024-05-04. It has recorded 827,010 lifetime visits and 64,284 favorites. The current player count is zero. The experience maintains a 94% like percentage. No active users are currently playing the game.

Description (written by the developer; not a statement by this register)

⛩Welcome to Demon Slayer⛩ Collect A LOT OF Blades & Heros & Masks & Cloaks & RNGs! How to play? 🔥- Defeat demons in dungeons to get reward. 💪- Train to get power and health. 👺- Collect Masks and Cloaks to get stronger. 👿- Join dungeon together. 🤩 New like codes at 1K Likes.

Last updated by the developer 4 Dec 2025, 07:51 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
827,010
lifetime visits
94%
liked (7,332 👍 / 437 👎)
64,280
favourites (77.7 per 1k visits)
4 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

L III
599 R$
Hostel Storage +4
399 R$
L II
399 R$
Hero Carry +2
299 R$
Hero Storage +100
299 R$
Fire Blade
249 R$
Wins x2
149 R$
Train Power x2
149 R$
VIP
149 R$
Hostel Storage +2
149 R$
Train HP x2
99 R$
Lucky I
99 R$
Auto Battle
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome488,347 · 0.00% win
Mysterious Rainforest · other59,515 · 0.00% win
Blacksmith Village · other10,459 · 0.00% win
Edge Forest · other4,086 · 0.00% win
Infinite Train · other1,231 · 0.00% win
Kill 30 demons · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0694no change
14 Aug 2026, 17:0494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.