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[GRIND!🔥] Stats Grinding Simulator

[GRIND!🔥] Stats Grinding Simulator

A Roblox experience owned by Virtuality Ventures.

SimulatorENincrementalbutton clickingmining

Description (written by the developer; not a statement by this register)

👋 Welcome to Button Simulator Ores! ⚡ Go on buttons to earn Stats! ⬆️ Buy many different type of Upgrades! 🔮 Test your luck buying some Runes! 🌍 Be #1 on the Leaderboards! 🎉UPDATE 🏰 TOKEN ISLAND 🏜️ DESERT WORLD 🔥 2 NEW Stats! 🔴40 NEW BUTTONS 🔮RUNES 🏆Leaderboards 🐛 Bug Fixes! ➕ MORE!! 🔥 Join the Group for x1.25 Token boost: https://www.roblox.com/groups/14624368/Virtuality-Ventures ✏️ A game by Virtuality Ventures Tags: Button Simulator, Buttons, Incremental Game, Upgrades, Runes, Mining, Simulator, Fun, Voice, RNG, Boss, Ores, HP, Levels, Fighting,

Last updated by the developer 10 May 2024, 04:40 UTC.

0
playing (measured 11 Aug 2026, 04:32 UTC)
440
lifetime visits
89%
liked (16 👍 / 2 👎)
29
favourites (65.9 per 1k visits)
4 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE
2,000 R$
MVP
1,000 R$
x2 Stats
499 R$
VIP
449 R$
+1 Rune Bulk
299 R$
X2 Tokens
229 R$
Rune Luck
199 R$
X2 Multiplier
149 R$
x2 Rune Dupe
89 R$
x2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome304 · 0.00% win
Join Group · social19 · 0.00% win
YOU MET THE CREATOR · social6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.