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Masked Madness

Masked Madness

A Roblox experience owned by Up Labs.

HorrorENhorrormasked characterssurvival

Description (written by the developer; not a statement by this register)

Can you face the HORRORS of Masked Madness? Find out now..

Last updated by the developer 17 Oct 2025, 22:18 UTC.

0
playing (measured 17 Aug 2026, 10:03 UTC)
1,138
lifetime visits
60%
liked (32 👍 / 21 👎)
171
favourites (150.3 per 1k visits)
4 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 10:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Small Supporter!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Masked Madness Chapter 1! · welcome464 · 0.00% win
Chapter 1: Talk To The Leader · progression230 · 0.00% win
Chapter 1: You Good Bro? · other229 · 0.00% win
Chapter 1: Get Killed By A Masked Man · progression149 · 0.00% win
Chapter 1: Locate The Power Box · progression102 · 0.00% win
Chapter 1: You Found The Exit · progression81 · 0.00% win
Chapter 1: WHAT ARE YOU DOING HERE? · progression37 · 0.00% win
Chapter 2: Why so many trees? · progression6 · 0.00% win
Chapter 2: The Fun Never Ends! · progression6 · 0.00% win
Chapter 2: Ah, here we go again. · progression6 · 0.00% win
Chapter 2: Ouch, what even is that? · progression6 · 0.00% win
Chapter 2: Enjoy Your Stay! · progression2 · 0.00% win
Masked Exam: Tile Breaker · other0 · 0.00% win
Chapter 1: Emergency Exit · progression0 · 0.00% win
Chapter 2: Death by Burger · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.