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Adventorous Admins [[BUGGY]]

Adventorous Admins [[BUGGY]]

A Roblox experience owned by very idiotic studios.

RoleplayENadmin commandshacker thememulti-world exploration

Description (written by the developer; not a statement by this register)

Because i stopped making the game, i decided to make it public All mechanics almost fully added just gotta make a full game with them Having admin commands is more difficult than most poeple think. You have to unlock every ability and buff. Do you think you can unlock them all? For years a powerfull hacker ruled this lands of admins. Travel through many worlds to find him and stop him for once and for all. But this wont be easy. Many admins get banned without the option to apeal after meeting the great n00bL0rd65 On your journy to prove your worthy, you will find other admins and NPC's that will guid you through the lands of many worlds.

Last updated by the developer 1 Jun 2026, 16:43 UTC.

0
playing (measured 17 Aug 2026, 23:02 UTC)
253
lifetime visits
2
favourites (7.9 per 1k visits)
4 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early access
100 R$
Builders lisence
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Traveler · collection7 · 0.00% win
Admin · other7 · 0.00% win
Swimming with the fishes · progression6 · 0.00% win
Well Educated · welcome0 · 0.00% win
Good job · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.