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[UPD!] Cartel 🔪

[UPD!] Cartel 🔪

A Roblox experience owned by Kingpin Cartels.

RoleplayENcrimetycoonstory-driven

[UPD!] Cartel 🔪 is a roleplay experience created on 2024-05-04. It has accumulated 7,524,318 lifetime visits and 43,448 favorites. Currently, 16 users are playing. The game holds a 97% like percentage. The description highlights rebuilding a cartel base, discovering truth, and defeating a governor through over 30 missions. The experience is noted as being in alpha.

Description (written by the developer; not a statement by this register)

You were betrayed. It's up to you now, the cartel must survive. How to play: 💰 REBUILD your cartel base! 🗺️ DISCOVER the truth! 🔥 DEFEAT the governor! 🏝️ CONTROL the island! ⏰ New missions every update. 🚩 30+ Missions! Story progresses with each rebirth. 💵 Tycoon makes cash whilst you play missions. 🛠️ Game is in ALPHA. Report bugs!

Last updated by the developer 13 Jun 2026, 03:54 UTC.

16
playing (measured 10 Aug 2026, 15:21 UTC)
7,524,318
lifetime visits
97%
liked (63,855 👍 / 2,114 👎)
44,449
favourites (5.9 per 1k visits)
4 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2131first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Explosive Sniper
1,499 R$
Armored Car
699 R$
GOLDEN SCAR 16
399 R$
Ultra Armor
299 R$
Auto-Collect
149 R$
Desert Eagle
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

CARTEL 🔪 ALPHA TESTER · other2,805,111 · 100.0% win
Begin your Empire · progression2,805,077 · 100.0% win
Liked The Game! · welcome159,566 · 6.2% win
Chapter 1 Complete · progression84,780 · 3.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked1 November 2026 — 97 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:3397no change
22 Oct 2026, 22:3297no change
12 Oct 2026, 22:3197no change
2 Oct 2026, 22:3097no change
22 Sept 2026, 22:2397no change
12 Sept 2026, 22:2297no change
2 Sept 2026, 22:2197no change
23 Aug 2026, 22:2097no change
13 Aug 2026, 22:2097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.