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Military Roleplay

Military Roleplay

A Roblox experience owned by [NATO] United States Military.

Description (written by the developer; not a statement by this register)

🚨-----GAME UNDER DEVELOPMENT-----🚨 🪖 United States Military Welcome to NATO, we hope you enjoy the foundation we've created for you all! This game has taken time and work, so we would greatly appreciate it if you could give it a thumbs up, favorite it, and share it with your friends! ⭐ Seeking Army Adventures? You're in the right place for new and exciting opportunities! 📜Information📜 NATO is one of numerous military roleplaying groups available on the ROBLOX platform. We provide an excellent community, helpful staff, divisions into which you may qualify, community activities, and occasional giveaways! 🏆 NATO Official founded by OwGee, on April 1st 2024 🔔 Stay Updated: Follow us for the latest game updates! 👥 Join Our Community: Discover more in our community via the Social Links tab. 🪖 Tags: Military, Academy, Army, United States Army, Simulator, Military Base 🪖

Last updated by the developer 19 Jun 2024, 09:33 UTC.

0
playing (measured 21 Sept 2026, 21:31 UTC)
340
lifetime visits
100%
liked (3 👍 / 0 👎)
2
favourites (5.9 per 1k visits)
5 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Sept 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Corporal
500 R$
Base Access
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.