Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[FREE TASER] SURVIVE THE BRAINROT AT 3:AM

[FREE TASER] SURVIVE THE BRAINROT AT 3:AM

A Roblox experience owned by Horrifying Video Games.

HorrorENhorrorsurvivalbrainrot meme

Description (written by the developer; not a statement by this register)

🧠 **Welcome to Survive Brainrot at 3:00 AM!** 😱 🔍 Can you survive the terrifying madness? ⏳ The clock is ticking—every second brings more danger! 💀 Brace yourself for the spine-chilling experience. 👯‍♂️ **Easier with friends!** Team up to face the horrors together. 😬 Will you make it out alive, or will the Brainrot consume you? ⚔️ Modify your strategies and survive the terror at all costs. 🌌 Explore the darkness and test your limits to be the last one standing. **Remember:** It's not just a game—it's a fight for your life! 🕒 Get ready to face your worst fears and conquer the Brainrot! 👾 Enjoy and best of luck! 🎮

Last updated by the developer 18 Mar 2025, 04:21 UTC.

0
playing (measured 15 Aug 2026, 09:02 UTC)
39,222
lifetime visits
77%
liked (10 👍 / 3 👎)
4,754
favourites (121.2 per 1k visits)
5 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PTW TEIR 4
200 R$
PTW TEIR 3
100 R$
P2W TEIR 2
50 R$
P2W TEIR 1
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome31,019 · 0.00% win
Home... (Alternative Ending) · progression17 · 0.00% win
WINNER (normal ending) · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.